Very few of the other builds are going to be as well rounded as this one due to how the game works. This one is called the “ultimate” starting build because it gives you a whole hell of a lot of benefits early on in the game.
This allows you to change guns to suit each situation you end up in while also automatically equipping the ammo that best helps in said situation. So keep your rapid fire weapons stocked with basic ammo, your sniper weapon stocked with Hollow Points if going for head shots or armor penetrators / Max Charge if going for body shots and keep your close range weapons stocked with armor penetrators / Overcharge. Regardless of how you do it, it’s suggested that you keep each weapon stocked with a different type of ammo. Since there are only three or so types of ammunition for energy weapons you can carry two or three different guns but only need to worry about a few different types of ammo. 357 rounds for a Hunting / Sniper Rifle and a Cowboy Repeater isn’t a bad idea.įor this reason going with Energy Weapons is almost suggested more than regular guns.
Only ever keep one or two types of ammunition on you for very particular weapons. Break down as much of your ammunition as you like into its components and sell everything else.
Since ammunition has weight in Hardcore mode you’ll want to approach this in a more intelligent manner. Lastly once you have Solar Powered you will need less healing items during the day. Also having Adamantium Skeleton makes it so that you need less limb recovery. The most important ones are probably Pack Rat and Strong Back as these let you carry extra weight. Each Perk fills a particular niche: Hunter makes it easier to get food by killing enemies, Educated gives extra skill points and so on. This is probably one of the most fun character types to play as you really feel like you’re living the life of a Mojave Wastelander.